Crysis State of Mind
Crysis 2 Review
If it's not been established with my prior reviews, I can finish games pretty quickly. I usually aim to finish them in one or two weeks depending on the amount of content. With Crysis 2; I spent a month on it.
Well, that's technically a lie. It did take me a month to complete, but that was down to me initially being put off by the game play style. It took me a while to adjust using the Nanosuit's modes as part of survival as opposed to the gimmick of throwing enemies at each other. Perhaps normal difficulty isn't that challenging but when it got round to roughly 30% of the way in, I was getting annihilated by the concentrated amount of enemies in small areas. This is what made me put the game down for a few weeks and play something else. I felt as though the game was another CoD where the developers stretch the game out by using waves of enemies to pad out the content. To some extent it still is, but after a while you have to realize and surrender to the suit's armor mode as being completely indispensable.
After experiencing this feeling, I suddenly know how Winston felt after being tortured by the Thought Police in Nineteen Eighty Four.
Well, that's technically a lie. It did take me a month to complete, but that was down to me initially being put off by the game play style. It took me a while to adjust using the Nanosuit's modes as part of survival as opposed to the gimmick of throwing enemies at each other. Perhaps normal difficulty isn't that challenging but when it got round to roughly 30% of the way in, I was getting annihilated by the concentrated amount of enemies in small areas. This is what made me put the game down for a few weeks and play something else. I felt as though the game was another CoD where the developers stretch the game out by using waves of enemies to pad out the content. To some extent it still is, but after a while you have to realize and surrender to the suit's armor mode as being completely indispensable.
After experiencing this feeling, I suddenly know how Winston felt after being tortured by the Thought Police in Nineteen Eighty Four.
Two plus two DOES equal five!
If you sand down the Nanosuit gimmicks, you have got a typically bland First Person Shooter. But assuming you have played the original, this is no surprise. The visuals in this game are the typical console GoW style brown/grey palette with not much in between. I imagine the developers chose New York City for this reason. The lack of vibrance and greenery is more than likely how they managed to tailor it for consoles. Everywhere looks so dull and bland. But if you still were persistent to have a look around, don't worry! Invisible walls and linearity will insure you don't lose focus of your objectives.
What I did find cool but yet annoying was the “Tactical Options” given in the game. Before you attempt an area, the game will point out what potential paths you can take. I liked this because it allows you to plan before attempting an area, but I also found it annoying that the developers have essentially spoon fed the player how to do a level rather then letting them work it out on their own. Perhaps I'm giving the general gaming population too much credit, maybe console players are so used to linearity, their fragile mind would crumble under the mechanic of having to work things out for themselves.
My most biggest gripe with the game though? The Nanosuits customization mechanic. In Crysis 2, every time you kill an alien – They ejaculate orange blood and you have to run over to their corpse hoping to get some of it over you. Doing this gives you points to spend on upgrading your suit's abilities, all of which are useless except the final stealth ability which drains the suits energy slower and lets you slip in and out of cloaked- sorry, stealth mode faster.
The stealth mechanic in this game is a complete joke. If you sneak up on an enemy you are given the choice of making a stealth kill. However, the button to do this is the same as using a full force melee attack. I found on many occasions if the enemy even just sways to the side, the stealth kill option will be gone and you will find yourself giving said enemy the full force of your fist. Although this kills them almost instantly, it doesn't do it without alerting every single other being in a hundred mile radius that you've killed them too. Meaning you will spend the next 10 minutes trying to shoot your way through an army of Aliens or Cell soldiers.
Speaking of Aliens, it's one thing to draw inspiration from someone else's work but it's another thing to blatantly plagiarize it. There's one Alien in this game which is almost an exact clone of the hunter's from Halo. Even down to the shield and laser cannon. Crytek aren't helping themselves stand out from other console First Person Shooters.
Crysis 2 Heavy (Left) Halo Hunter (Right)
On final impressions, I considered the game nothing new to the genre. I didn't expect the game to be great, but I certainly expected something a bit more refreshing to play. The sound and graphics were nice, but nothing again, nothing I haven't seen before.

